I am really confused by the percentile vs rating distributions betwen different time controls and I'm wondering if anyone have some insights on the topic?
For example: being 2200 rapid means you're in the 98th percentile, while the same rating in bullet is only the 93rd. And the same rating again, in Blitz, will have you in the 96th. With this many players those are some very statistically significant differences.
First I thought it might be due to the amount of players, but bullet and rapid are fairly similar in that regard and yet they are the furthest apart, while blitz is the outlier with almost twice the amount of weekly players somehow lands between the two others.
And the percentile also really conflicts with my personal experience. 2200 should by percentile be by far the hardest in Rapid as only 2% of players achieve this, but to me that felt quite manageable. And 2200 bullet should be comparatively a lot easier since you basically have to meassure up against 5% less of the very best players. But to me that was by far the biggest struggle of my chess journey. And worst of all is blitz which by looking at percentiles should be somewhere in between but I've only once managed to hit even 2100, and I can't seem to find a satisfying explanation for it.
Of course my personal experience is anectdotal and this will vary drastically for other players. But I'm still left feeling like I'm missing something obvious. Any thoughts?
For example: being 2200 rapid means you're in the 98th percentile, while the same rating in bullet is only the 93rd. And the same rating again, in Blitz, will have you in the 96th. With this many players those are some very statistically significant differences.
First I thought it might be due to the amount of players, but bullet and rapid are fairly similar in that regard and yet they are the furthest apart, while blitz is the outlier with almost twice the amount of weekly players somehow lands between the two others.
And the percentile also really conflicts with my personal experience. 2200 should by percentile be by far the hardest in Rapid as only 2% of players achieve this, but to me that felt quite manageable. And 2200 bullet should be comparatively a lot easier since you basically have to meassure up against 5% less of the very best players. But to me that was by far the biggest struggle of my chess journey. And worst of all is blitz which by looking at percentiles should be somewhere in between but I've only once managed to hit even 2100, and I can't seem to find a satisfying explanation for it.
Of course my personal experience is anectdotal and this will vary drastically for other players. But I'm still left feeling like I'm missing something obvious. Any thoughts?