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Lichess Feedback - Glitches#48 Nice to see I'm not alone in my opinion. :) Also, I have a new problem. At the end of many games, the time runs out for one player but the game does not officially end. The screen says "waiting" indef… | subteacher |
Lichess Feedback - Glitches#29 Yes, that is what I mean by ghosting. Seeing two versions of the same piece is confusing (for me) in a bullet game. Seeing the board and pieces as cleanly as possible is key when moving so fast. Two v… | subteacher |
Lichess Feedback - Glitches#27 Yes, Clarkey, I have disabled everything you mentioned, but I still get ghosting and multicolored effects. For example, depending on what's happening when I move, I now see purple, two shades of green… | subteacher |
Lichess Feedback - Glitches#24 Thanks much for the sound adjustment. I did already disable the premove destinations. I was actually referring to the new multicolored effects during moves and premoves which apparently can't be disab… | subteacher |
Lichess Feedback - Glitches#21 Thanks, thibault. I appreciate your hard work on this terrific site. Couple more thoughts. I agree with the Johann above. I would prefer if changes in sounds and appearance were not suddenly imposed b… | subteacher |
Lichess Feedback - Glitches#19 What happened to the sound when a piece is captured? There was a unique sound for that and now it appears to be gone. That is an essential sound in a bullet game! Please bring it back. Thanks! | subteacher |
Lichess Feedback - Sound changed?#18 It does make a difference for me. As somebody who plays a lot of bullet chess, loud sounds are key--hearing moves clearly is often as important as seeing them. Just my 2 cents. | subteacher |
Lichess Feedback - Sound changed?#16 New sound is way too soft. Please bring back the old sounds. Thank you! | subteacher |