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Point System is so bad!

So I've recently played Bullet against someone whose score was significantly higher than mine and only got 14+ points off of it. Later, I play a game against someone who's score was somewhat inferior to mine but not a lot and he gets 28+. What is this!

Here are the two games:


The first one is the one I got 14+ points(I played against LoveChess99) and the other is the one my opponent(sansae) got 28+ points
I have bookmarked the games for proof. The first two.
Your opponent in the second game was provisional. Notice that you only lost 11 points in the second game.
Probably everything normal acc. to Glicko. The other guy is "newer" so his rating alters faster.
God damn. I still don't think "newer" players should get as much points as they do.
If you were to supply a mathematical model for rating, I am sure we would consider implementing it.
@p0w3rfullg0d So you'd prefer that someone rated 2700 IRL, who starts out here on 1500, has to play 120 games of +10 rating each time until they land at their real rating (instead of getting up there in 6 games, via +500 +200 +200 +100 +100 +100)?
They also lose rating points faster. It's not really an advantage, just a way to get them to their true rating faster.
@lovlas Here is a mathematical model:
http://glicko.net/glicko/glicko2.pdf

Note especially:
To apply the rating algorithm, we treat a collection of games within a “rating period” to have occurred simultaneously. Players would have ratings, RD’s, and volatilities at the beginning of the rating period, game outcomes would be observed, and then updated ratings, RD’s and volatilities would be computed at the end of the rating period (which would then be used as the pre-period information for the subsequent rating period).

Note that OGS implemented an improved version of Glicko-2; here is that announcement:
forums.online-go.com/t/ogs-has-a-new-glicko-2-based-rating-system/13058

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